![]() ![]() If the result is lower than the difficulty class, it fails. If the result equals or exceeds the difficulty class (set by the GM based on the circumstances), the effort succeeds. Compare the total to a number called a difficulty class (abbreviated DC).Add any relevant modifiers (for game traits like abilities, skills, powers, or circumstances) to the number rolled.Whenever a character attempts an action with a chance of failure, do the following: This game uses a standard, or “core,” game mechanic to resolve actions. They give you an inside look at how the game works and how to ensure you and your group get the most out of it. They take a look “behind the scenes” at the logic underlying design decisions and rules, and offer advice on how to handle common problems or issues that might crop up. Throughout this website, you’ll find various Under the Hood boxes. You may want to run a few sample combats using the sample archetypes, just to get a feel for things. Then read through the Action & Adventure section, and familiarize yourself with how to do things in the game. Start by looking over hero creation in the Secret Origins section. If you plan to be a Gamemaster, you should familiarize yourself with this whole website. You may want to consult with your Gamemaster before creating a hero to find out what sort of series your GM is interested in running, and what types of heroes are appropriate. The following sections contain all the information you need to create your own hero. If you’re creating a hero for a game, see Secret Origins for a basic overview. So if there’s a 45% chance of something, that’s a roll of 9 or less on the die. You can also use the die to roll a percent chance of something in increments of 5% – just multiply the value of the die by 5 to get a percentage from 5% (a 1) to 100% (a 20). Sometimes modifiers to the die roll are specified like this: “d20+2,” meaning “roll the twenty-sided die and add two to the number rolled.” An abbreviation of “d20–4” means, “roll the die and subtract four from the result.” PERCENTAGES ![]() So a rule asking you to “roll d20” means, “roll a twenty-sided die.” Many times on this site we use the graphic of the red-colored d20 (as shown above) for simplicity and quick recognition. The die is often abbreviated “d20” (for twenty-sided die) or “1d20” (for one twenty-sided die). References to “a die” or “the die” refer to a twenty-sided die unless stated otherwise. ![]() This game uses a twenty-sided die to resolve actions during the game.
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